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Mad Games Tycoon Review




After spending my whole Sunday on this game, I want to share my Mad Games Tycoon experience with you. Here, you can find both gameplay information and tips of Mad Games Tycoon.
In a few short sentences, you start your game producer career in an old garage. You hire people to help you on your adventure. On my first try I went bankrupt and on my second try I became a millionaire so the game is easy to learn. You just need to check and use every feature you see.
The core gameplay is fun and satisfying, but in my opinion, some changes and additions should be applied to make the game more realistic and even more fun. I don't want to be misunderstood, I don't think a game should be %100 realistic. But as this game is about running a company, I look for a bit more reality. I really want to feel that ambiance! "Graphics" is not really important for me in such a game, "gameplay" is the most important. I would play even text-based if I liked "game depth" and "functions". A game like this should target "core-gamers", not "casual-gamers". You will soon understand why I put these words in quotes.
Well, let's take a quick look at Mad Games Tycoon's features.
I skip character and company creation part. As soon as you start the game you need to create your development room and start the action. I am not going to talk about decoration of your office because, unfortunately, this feature is just basic, you just put what your employees need and that is all. You can't decorate how you like, there are not so many choices, you can't even turn the objects.
Don't miss contract businesses. At my first steps I tried to get every contract business I found, these contract businesses help a lot when you have just begun.
Hiring employees is a must. You need employees to complete tasks faster, you need employees to be able to do more tasks, you need employees for different departments but be careful about their salaries and balancing your income and expenses. If you are in debt at the end of the year, you go bankrupt. Game over!
Can you tell what is the most fun thing to do in a game producer tycoon game? Producing games! Naturally the most potential and usual thing to do in a game focused on producing games! But what are the details? What makes Mad Games Tycoon special?
Well, you choose a name, genre (you unlock sub-genre feature when you progress a bit or you need to start with a specific country to be able to use this feature from the beginning), topic, and engine for your game. At first you can produce just retail games, but after you make some progress you are able to produce MMO games as well. You can also buy a movie license for your game to make it more appealing. After you are finished making your game you pick a publisher company. These are all known companies whose names are different with a letter or so! You can publish your own game, but not in the early stage of your career.
While picking features of your game there is something you need to be careful about. You need to focus on trend genre & topic combination. This is shown at the right upper corner of the screen. The game provides you with different combinations of genres and topics with different periods of time. Some combinations last longer than the others; as far as I have seen this is completely random. If you produce a trendy game combination at the right time, you are awarded nicely by your fans.
Focusing on trend genre & topic combination is important, of course, but this is not the only important feature in Mad Games Tycoon. You also need to buy movie licenses to sell more! A "Jack Bond 007: A Bad View" license for your espionage game, for instance. Or you can buy "Majority Report" for your sci-fi game! Maybe you should try the movie "Warluck" for your "Orcs" or "Dungeons" themed game?
Training your employees is vital, they gain experience points completing tasks, but training is the real deal if you really want your employees to be more effective at given tasks. Do I need to tell they demand more salary when they are trained? Of course, they do just like in the real world so be careful about your investment in your employees. For example, don't give them graphics or sound effects course, if you plan to keep them in customer service department that you need to keep your fans happy.
In fact, this is something critical developers should really take a look at, people can't be perfectly effective at all skill branches given in this game. Certain skill trains should be blocked for certain employees, this way players will find a way to learn how to choose and organize their staff, give them more proper tasks instead of blindly training them until %100 at all skills and giving them a job in the customer service department for 7000 USD / month! I had enough money to do this, but this is very boring and not very realistic.
Hold shares! I noticed this in the last stages of the game so I am not sure when this feature becomes available and how it can help at earlier stages. I however, can say that it didn't help me too much when my balance had 7 figures.
Don't ever forget that you are in a competition with all other companies in the market, you need to plan your steps carefully if you don't want to stay behind!
Please visit URL below to read this review with related pictures and screenshots;
http://gameground.net/review-mad-games-tycoon/
Please take a look at my website for more gaming content!
http://gameground.net/
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8 Head Games the Narcissist Plays - Ping-Pong, Anyone?




Narcopath Manipulation Characterized as Games
Narcopaths (malignant narcissists, narcissistic sociopath) are masters at playing mind games. They play to win and take no prisoners. They are sore losers and if they don't win they will often react in a fit of rage and stomp away like a little child.
I have to say upfront, I am not comfortable calling what a narcopath does to us as games, but I can't think of a better alternative. I used manipulation characterized as games, but that's a mouthful. Anyway, every therapist I've talked with uses the term, so I will, too. When I think of games, I think of fun, laughter and enjoying myself. Nothing about my experience with the narcopath comes even close, so it's hard for me to think of the narcopath and games in the same setting. Polar opposites in my mind.
I don't want to play games with a narcopath anymore. The rules are not written down and change according to her whim. I've lost before the game even begins. However, I am not a pacifist by any stretch of the imagination. I won't walk away when I've been challenged very often, so when I urge you not to play the narcopath's games, it's not because I don't like a good challenge. I just want a fair playing field or at the very least be playing by the same rules. The narcopath is too skilled and had far more experience playing these games than we ever will. If we are going to triumph against the narcopath, and we are going to, we have to play by OUR rules, not theirs. Oh, you may win a skirmish here and there, but remember, they don't think like we think. This article reminds me a story a friend of mine, Dale, told recently. He and his young five-year-old son had a marathon checkers match one evening, and after several hours of winning game after game, Dale told his son he was calling it a night, but his son looked perplexed and exclaimed "But, the game's not over yet!" Dale said he told him they played about a hundred games already, and what did he mean "the game's not over?" His son looked at him with the most serious look a five-year-old could muster, and said, "the game's not over until I win". This mentality is what we face with the narcopath.
The most important thing you must remember about all these game is that no one can know the rules except the narcopath. Here are some of the more common "games" that narcopaths play:
  1. Ping-Pong: When a person begins to understand how a narcissist works, he or she realizes that it's a bit like playing ping-pong. Anytime a narcissist has to self-reflect about anything, they will immediately throw the ball back to the person they consider their opponent. Narcissists will always throw the ball back to the other person. They do this in the expectation that they won't have to take responsibility for their behavior. Narcissists hope that by not taking responsibility for their own actions (by using blaming, shaming, projection, denial, etc.) their partner will do what they have always done-forgive the narcissist, make excuses for the narcissist's behavior, claim the narcissist couldn't help himself because he was having a bad day, and so on. The narcissist is a moving target and you are always on the firing line. To get away from them (or expose them), you always have to keep an eye on the ball i.e., their actions and motives for playing their games with you. You have to stop wanting to play. You can stop catching the ball and put it back in the narcissist's court by setting boundaries and making him aware of his actions. He then realizes he has no one to play with anymore. He will either drop the person like a hot potato, try to punish the person, or run away.

  2. Crazy Eights: This is a favorite game of narcissists. YOU are called crazy anytime you confront them, bring up past issues or behaviors, or expose them when they're doing something appalling. The game goes like this: he/she tells you that you have an overly active imagination, you don't know what you're talking about, they have no idea what you're talking about, or that you're simply making things up to cause problems. They'll tell you that it's obvious that you are the one who is crazy (and tell you that everyone around you agrees with them about you being crazy). They will claim not to remember even unforgettable events, flatly deny they ever happened, and will never entertain the possibility that they might have forgotten. This is an extremely aggressive and infuriating tactic called "gaslighting", a common technique used by abusers of all kinds. Your perceptions of reality are continually undermined so that you end up without any confidence in your own intuition, memory, or reasoning.

  3. Liars Poker: Individuals with narcissistic personality disorder (NPD) play this game fantastically. They lie better than anyone I've ever been around. Unless you know them well, they don't show any of the tells experts look for in exposing deception. My guess is this is how they are able to con so many therapists. I know first hand what that look is on a narcopath. When she was here, the things she didn't tell us, most with tears in her eyes. I felt so much sympathy for the horrible things that her ex and her parents did to her trying to control her. The stories she told us were outrageous and I bought every one of them, hook, line and sinker. Their persona and their entire world are totally based in lies. Their positive attributes and alleged actions are all made up to trick and seduce others into giving them their fix of narcissistic-supply: praise, adulation and accolades.

  4. Gotcha! The narcopath is a master of phony empathy. He/She appears to take you in, appears to understand what you are experiencing, and appears to genuinely be able to put himself in your shoes. These acts cause you to let your guard down; just when you think there is a genuine give-and-take in your relationship, he pulls a fast one on you-a "gotcha"- most often when you're at a low point. He will suddenly tell you about his extraordinary new career move, a luxurious trip that he's taking, or a huge shift in financial status that will make you feel even more diminished. Narcissists perfectly execute an unexpected psychological pounce; their purpose is to grind you down, to humiliate you, and make you feel small and inferior.

  5. Death by a Thousand Cuts: This is a really fun game that all narcissists like to play! Some of your strongest trauma bonds are created with this sadistic game. It involves destroying your soul, your ego, your accomplishments and any belief system you have that does not agree with their beliefs. You both start with empty buckets. The first one to fill his/her bucket wins. They win the game if they are successful at turning everything about you and everything you do into a complete failure. They earn extra points when they successfully take all the credit for everything good that has ever happened in your life, and you thank them. They earn double points when they manage to put all blame for everything bad in your bucket.

  6. King/Queen Game: Either the king narcopath or the queen narcopath gets to make up the rules as they go along; they don't have to tell the you the new rules, and they change the rules when it suits them. They are the king/queen and, as your superior, entitled to win this game, always. You suffer the consequences for breaking the rules, even those you didn't know existed.

  7. Cat and Mouse: This is a kind of competitive patience (solitaire) game for two players. It is also known as Spite and Malice. You start this game by arranging the cards from low to high with the Kings/Queens being wild. Suits (the normal order of things and/or common societal rules) are irrelevant in the game. The game ends when someone wins by playing the last card of their "pay-off" pile. The game can also end if the players run out of cards, in which case the result is a draw. Cat and Mouse (or Spite and Malice) is a perfect game for a narcissist because it is actually a form of solitaire, it requires "one-upmanship", and involves pulling out "better" cards to beat the opponent. It involves a "payoff" and for the narcopath, that usually means hurting you somehow. They keep track of real and imaginary things you do, have done, or might do. This is their "pile" and they will pull a card from it and use it against you when they feel like it.

  8. Guess Who?: This is a pretty simple game, and quite popular. The rules are few. Basically, you must summon all your psychic skills for this game. It is your job to read the narcopath's sick mind, then decide what kind of mood he/she is in, and respond to her without her saying a word. Your options include, but are not limited to, two-year-old throwing a temper tantrum; Guilt-tripping puppeteer; Poor unappreciated Cinderella; Cock of the Walk; Coy tease; Inquisitor; Keeper of the Gate; add your favorites to the list. If you get it right, then you win the right to change your behavior to mirror his/hers, and your day will be a good one. Get it wrong and you lose. You get to listen to what a loser you are all day long. Either way, they win. OR, you don't guess at all this time. Instead, you pack up and leave crazy narcopath and win you back.
The only way for the you to win any of the narcopath's games to not play. If you are in a relationship, you can walk away from the toxic narcissist in your life. If your boss is an abusive narcissist, you can find another job. You can walk away from your parents, too, if they are abusive. If it's a family member, move away, go no contact or low contact.
Keep Away Game for You: Keep Away is a game the narcopath doesn't play, but if you must stay in near the narcopath, it's one you need to master, and the rules of this game are not to respond the any of the narcopath's attempt to pull you into one of her no-win games. You are not allowed to respond to jabs, barbs, promises, put-downs, etc. It will take focus and determination to break old habits and create new ones. It only takes 21 days of consistent behavior modification to create a new habit. This is not going to be easy, but you'll get the hang of it pretty quick. Think of it like this: if you're playing a game of catch, the only way to stop the game is to not catch the ball when someone throws it to you. It's possible to stop playing games with a narcissist, as long as you mentally prepare for the challenge, and prepare yourself for the onslaught of negativity, accusations and histrionics. Ignore inciting words, don't respond to inciting words, hang up the phone politely or leave. Take a drive, go for a long walk, anything. Just get away. There are many ways you can refuse to catch the ball and not throw it back. This is the game of "Keep Away". You stay away, walk away, and refuse to play. This is a game that you, yourself, must learn to play. It is important to recognize that the narcopath will never acknowledge that he/she is now, or has ever played mind games. It's up to you to stop playing. Don't try to get them to acknowledge or take responsibility for their words or actions because they will always say they didn't do it or it never happened or it was your fault.
As most of you reading this article are aware, there are virtually no resources online, or offline, that provide support and guidance for emotionally abused men, much less those who have endured physical abuse at the hands of a partner. There are even fewer resources available for men falsely accused of domestic violence, let alone, more serious false allegations, such as rape. (It happens far more often than one would think). Psychological, verbal and emotional abuse are devastating, but since there are no visible scars to bear witness to the abuse, most targets or victims are either unable to adequately articulate the harm or worse, not believed, which only causes further damage. If you enjoyed my article today, a small contribution can make a big difference. The purpose here is to educate, provide support and coaching to men & women (men can be vindictive liars just as easily as women) get past the humiliation and devastation of the stigma associated with being accused and charged criminal on the basis of false allegations. My long-range plans is to provide one time grants to those in need of financial assistance for a quality legal defense, as well as, provide quality counseling services. Any contribution or donation you are able to give will be greatly appreciated. One dollar is the smallest amount (PayPal policy, not mine). A PayPal account is not necessary to make a contribution. Visit my blog to make a contribution. http://www.thenarcopath.com. Thank you.
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If You Could Play One Game For the Rest of Your Life, What Would it Be?




You're an online game player. Probably an expert. Actually, you're probably an expert at a bunch of different games. And you probably enjoy playing lots of different games, especially the new ones. But, if you were to pick just one, just one game that you would have to play for the rest of your life - what would it be? Would it be an old school board game like Monopoly or Risk? Would it be Prime Suspects or Mah Jong Quest? Perhaps it would be a puzzle such as Big Kahuna Reef, or Fish Tycoon in an underwater adventure? Or maybe you're a Texas Hold Em fan. Whatever it is, you're probably very passionate about it. You play it a lot. But that's how you get to be good, right? It's also a great way to pass the time and just have some fun.
Web Games
Many people, especially those who aren't super sophisticated when it comes to online games, are just looking for a way to pass the time. These are the folks you may see playing the slots for 8 hours at the casinos. They enjoy games, but tend to like the simple ones, without a whole lot of strategy. Online card, arcade, and puzzle games provide lots of entertainment value for many people, everyday. As a bonus, many of these types of games are free to play on the Internet. These games run in a web browser, don't require much hardware, and work on almost any computer.
If you could play only one game for the rest of your life, would it be a web game?
Puzzle Games
These types of games are very popular. Why? Many of them are free, or have a free version. There are also a lot of these types of games out there. What are some of the better ones?
Jewel Quest: You match jewels and quest through beautiful Mayan ruins in dozens of mind-bending puzzles, while discovering hidden treasures and priceless artifacts.
Prime Suspects: In what other game could you interview suspects, solve puzzles, and find key clues? Not many. That's what makes Prime Suspects so cool. If you have a detective-like nature, you'll be good at this one.
Bejeweled 2: Innovative, non-violent, the classic game of gem-swapping. Sound interesting? The goal is to match gems and colors as quickly as you can. Kids and adults love this one.
If you could play only one game for the rest of your life, would it be a puzzle game?
Card Games
Card games are as hot as ever. They require skill, they're challenging and they're fun. Games such as Tik's Texas Hold Em and Super Poker Stars offer players three unique advantages. They offer the thrill of playing cards in a casino, there is no risk because there's no money involved and best of all, players can test their skills against other card sharks. Online games are often new creations, but these games are new interpretations on the classics.
If you could only play one game for the rest of you life, would it be a classic card game?
Simulation Games
By now, everyone has heard of The Sims. Simulation games have skyrocketed in popularity and for those gamers who love to create their own world, the options are endless. You can build a city, a world or an amusement park with mind boggling roller coasters. You can even go back in time and relive medieval battles. So what is the draw of these types of games?
The hook is that as the game progresses, it gets more intricate. Take Cinema Tycoon for example. Start off with a small cinema and as you manage concessions, purchases new hit movies and try to avoid "flops" you build your cinema into a true Mega-Plex. This game is fun for all ages and levels of gamers.
If you could only play one game for the rest of you life, would it be a simulation game?
Strategy Games
If you enjoy games that challenge the mind, perhaps strategy games like Risk II and Chessmaster Challenge are what you are looking for. These games require you to flex those mental mussels. Many of the classic strategy games are available to be played online. You can match wits with your intellectual counterpart in Russia and find out who truly is the Chessmaster! Sound like fun? It is.
3D graphics have brought a new level of realism to strategy games. These games throw you into the action as if you were actually there...deploy your forces, attack your foes and build your armies. Strategy games are typically designed for no more than 12 simultaneous players. Many of these games are free, or have a free version online.
If you could only play one game for the rest of you life, would it be a strategy game?
Game Show Games
You love to win; there is no question about it. Competition is in your blood. Well, then maybe you could play a game show game for the rest of your life. Maybe you want to play Family Feud, the fast-paced game based on the successful Family Feud TV game show! Beat the average score, or go head-to-head with a friend or an entire family! Maybe you are a rock & roll junkie, test your music knowledge (from the golden oldies to current top bands) with Rock & Roll JEOPARDY!
If you could only play one game for the rest of you life, would it be a game show game?
Summary
Well, what did you decide? Would your one game be Texas Hold Em or Family Feud? Would you choose to become a Cinema Tycoon or take the Chessmaster Challenge? Fortunately, you don't have to choose, but if you know what type of games you gravitate towards, perhaps you can uncover some new games that you never knew existed!
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The Top 5 Must Play RPGs for Every Video Game Console




The gaming market is monstrous. Right now there are six consoles, three handhelds, and the ever present PC you can buy games for. That's 10 different ways you can get your game on, so if you're someone who doesn't have the ways or means to buy all 10 platforms and every halfway decent game that arrives for any of them, you're probably wondering which way you should go to get the most bang for your buck. I'm a bit of a gamer nerd, and so for you I've collected the top five available games (in the stores now) for each console for each particular genre. Based on reviews, user comments, and my personal experience, these are the best ways to go.
This round: RPGs. The Japanese RPG market exploded in the 32-64 bit days, blowing out with a new game seemingly every week. You can blame Square for that one, bringing to the stores amazing game after amazing game, which immediately spurned every other company to release whatever dreck they could muster to keep you pumping money into their pockets. Nowadays there are hundreds of options out there, and the Japanese market isn't the only one around. North American companies have their own answers to the RPG boom and now it's a veritable flood of options. Here are the top five for each option you've got.
PlayStation 2 - The PlayStation brand name has been the home of quality RPGs since PS1 first roled out with Suikoden and Final Fantasy games in the mid- 90s. This list was hard because there are so many left off. Dark Cloud 2, Final Fantasy X, the Shin Megami Tensei games and many more deserve recognition, but alas these are also long as hell, so if you had more than 5, when would you ever finish them. You may notice I exclude the PS3, but I can't really offer any PS3 RPGs for you until they've actually been created. We're waiting.
1. Shadow Hearts Covenant - The Shadow Hearts series took on a serious following after this entry, one of the greatest RPG releases of the generation. It's take on the fantasy RPG genre blended into the realms of reality, bleeding over in church and demonology lore. Taking place in the 19th Century and following the legend of a young woman and her unfortunate destiny, it can be enjoyed alone or along with it's predecessors Koudelka and Shadow Hearts (I).
2. Disgaea - This is probably the best strategy RPG released for any console ever. Released by Atlus, a brand name that has grown in and of itself of recent years to the respectability that names like Square and Level 5 now carry with their games, Disgaea is about the young prince of hell and his quest to regain his domain after being awoken. With more than 200 hours of gameplay here, count on playing for days on days. And it's funnier than hell. These are great characters.
3. Suikoden III - The Suikoden series is the cult series. Of course it's slowly sliding out of cult status and into the mainstream with releases occurring every couple of years since this one. The best in the series with the possible exception of Suikoden II, Suikoden III tells the story of a huge cast of characters, all intricately entwined with one another. You play through the tale of their war, but as seen through each characters eyes. Truly epic.
4. Final Fantasy XII - The newest release, released only two weeks before the PlayStation 3's release, this game redefines the epic scope of prior Final Fantasies, literally reaching for the stars. Each character is fully realized and a part of the action, their story an intricate part of the game. There's no fluff here, and the rebuild of the decades old RPG formula was all for the better, working for the complete and total betterment of the game and hopefully the series.
5. DragonQuest VIII - Dragon Quest has always been huge in Japan, but only now did it find the same success here in the US. Dragon Quest VIII is the huge (extremely huge) result of Square Enix's jump to full 3D glory in their series. The graphics are incredible, the characters hilarious and deeply involving, and the story arresting. The battles aren't half bad either. And the usual monster catching glory is intact. A long game, it will keep you busy for days.
Gamecube (and Wii) - The Gamecube got shorted on the RPG options, much like its big brother the N64. Nintendo lost a lot of their clout with the RPG crowd when Squaresoft jumped ship in the 90s and they're still trying to earn it back...so far to little success. But, the future looks bright, as Square Enix is finally producing games for the Big N, and Nintendo's own work includes more forays into the RPG market. Here's hoping for more, because the Wii is perfect for the format.
1. Legend of Zelda: Twilight Princess - The newest Zelda adventure, Twilight Princess, is by far the best reason to own a Nintendo Wii. The game is a masterpiece on almost every level, to the point I'm almost willing to call it the greatest game ever made. We've heard this a lot, that this game is the greatest. That it surpasses what Ocarina accomplished 8 years ago. And as my own favorite game, it's hard to ever put anything above Ocarina in terms of scope, depth, and innovation. No need to go into detail. Read my review of it here for more thoughts on why it's so amazing.
2. Tales of Symphonia - The first really good RPG for the Gamecube, and still one of the only ones really. The newest entry in the hugely popular (in Japan) Tales saga, Symphonia was a huge, fun, well told game. The characters were fun, the battle system is one of the best around, and the action was fully inclusive and crafted a long game. Symphonia was the Gamecube owning RPG fan's one saving grace.
3. Skies of Arcadia Legends - Originally released for the Dreamcast, Skies of Arcadia was given a second life on the Gamecube, again fated to anonymity due to the failure of the console. This is a great game. It tells the story of two sky pirates who must traverse the sky ocean and save the world from a shattering war and so on. You attempt throughout the game to build your pirate rank and build up your ship. It was one of Dreamcast's must have games and the same for Gamecube. Unfortunately so few actually had it, and now it's not exactly easy to find.
4. Legend of Zelda: Wind Waker - The infamous Wind Waker. Nintendo's foray into cel shading and the horrible foray into ocean mechanics. This game is still amazing. It's Zelda afterall, but it's flawed on more than the basic levels. It's hard to get around. The ocean is huge, and the game is short. But the parts you play, in between sailing around Hyrule are beautiful and incredibly fun.
5. Paper Mario: The Thousand Year Door - The Big N rounds out the five with another in house effort. Paper Mario: The Thousand Year Door was a return to the Paper Mario fun they coined in the N64 days, this time around with the RPG elements the game seems to work best with. Incredibly easy yes, but fun as hell at the same time.
Xbox (and X360) - The Xbox, not surprisingly saw no Japanese development. Every game listed below was produced in English Speaking countries, mostly Canada actually. The style is noticeably different, but the quality is equally incredible. The strive for realism by Western developers can be seen in each of these entries. Although the lack of humor is equally as prescient.
1. Elderscrolls IV: Oblivion - The Xbox 360 has some serious horsepower. Not only is there room to spare, but the graphic output is insane at time, and what better way to show this off than with an Elderscrolls game. Monstrous, huge worlds in which you can freely roam wherever you want and interact with your environment. This game is huge and intense. Hundreds of hours can be spent just wandering around and completing a main quest. As for getting the rest done. Who knows how long you could spend on there.
2. Star Wars: Knights of the Old Republic - Star Wars games were starting to get a bad rap for a while, until Bioware arrived with the first full fledged Star Wars RPG. Built on the click and wait action of the D&D ruleset games, KOTOR was a brilliant game that took Star Wars fans back a few thousand years to the height of the Jedi/Sith wars. It also had one of the most surprising and amazing endings in any game..ever.
3. Elderscrolls III: Morrowind - And another Elderscrolls game. This one was equally as huge as its sequel, and had just as amazing graphics for its time. Elderscrolls truly stretches the imagination in terms of open world RPG exploration and making a game that will take a long time to finish. A truly wonderful game.
4. Jade Empire - Set in a fictional ancient China, Jade Empire comes from the makers of Knights of the Old Republic, and while not nearly as large in scope or length, the game utilizes an array of different combat styles and elements that make it sheer fun to play. It's shorter and simpler than the original games from Bioware, but they make up for it with the attention to detail and the battle system upgrades.
5. Fable - Touted as an amazing achievement in world interface, Fable turned out to be a little bit of a letdown. It was smaller, shorter, and less engaging than what was claimed, but it was still a solid, fun game to play. Starting as a bland adventurer you could become either entirely good or entirely evil through the actions committed during a quest. The characters are generic, the quests forgettable, but the options given to play through them all are still fun. The ending however leaves something to be desired, and they could have done with a few more reasons to openly explore. For a sandbox RPG, it was surprisingly linear.
Game Boy Advance - Yup, no DS games. I imagine soon, with the release of the new Pokemon game, and the surprising announcement of Dragon Quest IX coming exclusively to the DS, the RPG options there will explode, but for now your best bet in the RPG realm on handhelds is with the Game Boy Advance. Here are a few of the best.
1. Golden Sun - It's not a masterpiece. It's not legendary. But, it's good solid fun, and for the size and expectations o f a handheld console it's still pretty fun. I enjoyed it for a few reasons. First off, the gameplay is top notch. The battle system is built around a simple premise and sticks with it, but it's still fun. The story is nothing special but it reminded me a lot of the 8-bit glory days, keeping me involved without making it impossible to keep up when I have to turn the game off every 20 minutes. Solid play and go action
2. Pokemon Ruby/Sapphire - Pokemon has been around for almost 10 years now, a regular entry in the gameboy RPG market, really the only entry inn that market, and a damn good one. By the time this pair was released (the usual duplicate games with slightly different monsters in each), the same gameplay was reused a good four times and starting to get a little old, but it's still sound gameplay, and who doesn't like to collect as much of something as they can. I'm older yes, but I still enjoy the mindless capture and battle system of Pokemon. It's cathartically simple.
3. Final Fantasy IV - It's technically a port, but a damn good port at that. I loved this game back in the days on the SNES and the idea to bring the 16-bit Final Fantasies to the GBA made me as happy as can be. This was a game I love to play, but feel goofy loading into my PS2 and sitting down to play. It's a perfect bus play, and it plays just as great as in 1992. The classic tale of Cecil and the Red Knights never fails to capture my attention from start to finish. Of course, when Final Fantasy VI is released, I might have to replace this with that one, as we all know that VI is the greatest of them all.
4. Riviera: The Promised Land - Atlus has been basting the PS2 market with top notch games for three plus years now, with their fantastic strategy and alchemy RPG games. They bring Riviera to the GBA with the same pedigree, a solid RPG that plays to the GBA's strengths as well as any. It's essentially a screen to screen game. You don't control you surroundings so much as go from page to page within them, but the battle system is amazing and the different options and acquirables immense. The story, like any Atlus game is the real selling point and actually got me to play through it twice.
5. Final Fantasy Tactics - The portable version of the PSone classic has sucked more time from my life than any GBA game I've ever played. The 300+ missions are each 30-60 minutes long and the customization options equal length. This is a long game with a lot of gameplay and a fun little story. You're Marche, you've been sucked through a book into the magical land of Ivalice and now you are a knight. Go!
PlayStation Portable - When the PSP first released fanboys dreamed of amazing ports that would bring their favorite games now out of print back to life in hand held format. At least one made the leap, but for the most part RPG development on the PSP has been lackluster, and while Japan gets the Suikoden I and II pack and promises of Final Fantasies, we wait for a decent anything to play. Final Fantasy compilation anyone? Anyone at all?
1. Valkyrie Profile: Lenneth - One of the most sought after games from the PSone days, Valkyrie Profile was an amazing RPG that no one played and then no one could play as it was out of print. Ranging from $100 and up on eBay, the promise of a rerelease for the PSP was a godsend for fans out there always interested but too poor to afford it. It's a solid game at that. With rebuilt cinematics and PSP controls, this entry leads into the new PS2 game wonderfully and finally lets the rest of us play through Lenneth's adventure.
2. Monster Hunter Freedom - Never a real big fan of the Monster Hunter games, I can still see their draw. You go and you hunt monsters. Simple as that. There's little to hold you up, and there's online play. It's like Pokemon without the pesky storyline or purpose.
3. Ys: The Ark of Napishtim - A port of a port. This was originally released for the PS2 and before that the PC, and has been watered down in between. The same classic Ys gameplay is intact, overland map, onscreen battles and fun little characters in a charming, if simple story. It's good solid fun for a portable and tells a decent story. Even if the controls are a little broken.
4. Untold Legends: Brotherhood of the Blade - One of the launch releases with the PSP, Untold Legends is an overhead hack and slash RPG without a conscious. It doesn't strive for amazing storyline or gameplay, just simple hack and slash glory and it does it pretty well. It was fun because it was simple, made in a very short development cycle from the time the PSP was announced. Oddly enough though, the sequel was nearly as good.
5. Tales of Eternia - Alright, technically it still hasn't been released in America, but you can import it from Europe and play the English language version (or Japan if you speak Japanese). But, it's a tales game, a pretty good one at that. Technically it has been released here too, as Tales of Destiny 2 in 2000. Unfortunately, it got completely ignored as the gaming world moved on to the PS2. This is a great game though and perfect for the PSP. Complete and intact are the great Tales battle system and one of the better Tales plots. Saving the world from the Great War was never quite so fun as in this one.
PC -The PC has always been a home for the more hardcore of gamers. The cost of constant upgrades and intensity of a PC game are legendary, and only the most hardcore amongst us are capable of keeping up. Accordingly, the games below match that mindset, though more than one of these games managed to break free of the limitations and become monstrous worldwide phenomena. I'm looking at you Blizzard.
1. World of Warcraft - Okay, so duh right? Well, some of you are probably palpitating over my choosing this above some other MMORPG, but too bad. Everyone plays this one, including myself and it's just plain fun. Having spent hours of my life in this game and knowing that I can go back whenever I want without fear of being destroyed because of the MMORPG laws of survival (never leave), this is a great pick up and play game in a genre where that almost never exists. Huge, tons to do, and always fun even when you're grinding, WoW is still the best.
2. Baldur's Gate 2: Shadows of Amn - The Baldur's Gate games are some of the best RPGs to come out of the PC age of D&D ruleset RPGs. It's big, it's long, it's fun as hell. The challenge of figuring out what to do, how to upgrade your characters and make the game the most it can be were always the number one reasons to play these. The story is pretty awesome too. Don't forget the Dragon. That dragon is a bitch.
3. Diablo II - Diablo II stole my entire summer my sophomore year of high school. This game was amazing. It took everything Diablo did and blew it up times ten. The ability to find and receive unique weapons that 1000 of your friends would never find kept you playing over and over again. And it was simple. Click, click, right click. F1. That's it. Nothing to it. And when you finally unlocked the Cow level, then you were the true God of Diablo.
4. Elderscrolls IV: Oblivion - Many of you probably can't even play this yet. I still can't. I only know of it because I have a friend who upgrades his computer ever three weeks seemingly. This game is a beast of the highest order, demanding a lot from your system but delivering even more. Monstrous, huge worlds in which you can freely roam wherever you want and interact with your environment. This game is huge and intense. Hundreds of hours can be spent just wandering around and completing a main quest. As for getting the rest done. Who knows how long you could spend on there.
5. Neverwinter Nights - Another D&D ruleset game, but one of the best no less. It's huge, monstrously huge. And tack on the expansions and you've got 200+ hours of action to play through. The biggest seller on this one though was the ability to craft and write your own adventures as a DM with the toolsets and host them online, ala D&D, but with graphics. The sequel doesn't quite hold up to the original, but still carries the same weight and fun factor.
I'm a self avowed unemployed writer, working on semi-constant basis to try and overcome the need to go and work a real job. I've written more than 200 articles and reviews and am constantly scouring the internet for any and all excuses and methods to make myself less dependent on corporate pay days. Visit my website at TheChatfield.com [http://www.thechatfield.com]
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The Growing Popularity of Free & Casual Games




Free online internet gaming has exploded over the past 10 years and now comprises of a large collection of game developers, publishers, web portals and millions of casual game players. Talented game developers are in more limited supply than publishers and portals, yet even they are steadily growing in supply as more companies and brands look for sponsorship deals with high quality upcoming free games.
Wide brand exposure can be gained from sponsoring free online games and more companies are looking towards game sponsorship and in game product placement as a serious advertising platform. Portals are in the greatest supply with a huge amount of gaming orientated sites offering the developers creations, indeed some game developers also offer their own web portals such Ninjakiwi and Armor Games. These are two of the more popular and innovative gaming developers with Armor Games holding a top 1000 traffic rating.
Behind such successes are talented flash game designers and coders, it is usually one or two experienced designers that plant the seeds from which top free gaming websites flourish. Casual gaming both free and paid downloads have become so huge online that the genre has the greatest presence in the world's most highly trafficked websites.
Ninjakiwi have an in house team of developers, they are owners of the very popular brand of games named Bloons. The first Bloons game was introduced back in mid 2007 and the series has already been played hundreds of millions of times. If you compare such an audience exposure rate to the most popular video watched on you tube, it is easy to see why advertisers are turning to free online games to reach global audiences. What's more intriguing are the demographics behind casual game players with a considerable percentage of the audience being young adults. This demographic has caught the attention of many blue chip companies including mobile giants Orange and O2 who regularly advertise through Mochiads - an in game preloading ads platform.
As the advertising revenue increases for free games so will the creativity, detail and complexity of their design. Developers are now creating games targeted specifically at certain age ranges, including teens, young adults and mums.
Ninjakiwis' list of games is expanding rapidly. As their brand has received greater exposure over the past year they have branched out from their original success of Bloons to produce other games with different concepts, some have been received with more enthusiasm than others. Some of their successes include:
  • Bloons - Including the player packs, more bloons and even more bloons, tower defense games, hot air bloon, bloons pop 3
  • Boombot Games - 1 and 2
  • Hotcorn Games - 1 and 2
  • Potion Madness
  • Powerpool
  • Replay Racer - 1 and 2
  • Rings
  • Shinju
  • Sinta
  • Zeba
Ninjakiwi has established a loyal fan base with their range being published across hundreds of medium to large sized gaming portals. One of their advertising platforms is through the previously mentioned Mochiads, a major advertising platform for both game developers and game publishers who earn revenue from publishing games. A small advert is shown whilst each game is loading in a web browser, developers and publishers earn money from game impressions and advert clicks.
The other free games developer previously mentioned, Armor games, is the larger of the 2. Armor develops in house games and sponsors independent developers, funding their creations and offering revenue sharing across their advertising platform. Armor games has a much more extensive range games than Ninjakiwi and has funded the creation of some of the most imaginative games on the internet, a list of some of their best games is compiled below:
  • Armed with Wings - 1 and 2
  • Crush the Castle
  • Hedgehog Launch
  • Hedgehog Launch 2
  • Fancy Pants Adventure - 1 and 2
  • Gemcraft
  • Gemcraft Chapter 0
  • The Last Stand 1 & 2
  • Pillage the Village
  • Sonny
  • Sonny 2
  • Warfare 1917
It is common to find developers and portals alike sharing each other's games. This idea was originally invoked by the biggest casual free game provider on the internet - Miniclip.com. Their success grew from allowing webmasters to publish their games on thousands of smaller sites. Sharing and creating viral copies of successful games can prove a very lucrative strategy on the internet.
There are many more high quality game developers, publishers and portals, ones worth a mention include Crazy Monkey Games, Addicting Games, Newgrounds and Kongregate.
Free game production has also seen the remake of many old classic arcade games which will delight fans of the 80's arcade.

Classic games such as PacMan, Ms PacMan, Space Invaders, Pong and Frogger have all been remade using flash and are now available to play as free online games. Paul Neave, a talented flash developer is responsible for such flash reproductions.
More comprehensive flash gaming communities have sprung up within this landmark 10 year period of growth. One example of an immensely popular community is MechQuest, this is one of currently 5 flash games created by Artix Entertainment. MechQuest is an online Fantasy/Sci-Fi Web RPG game that offers both a free and premium paid side. The game is built using flash and has millions of members in its community. Striking a balance between casual and hardcore game play it aims to offer a compromise allowing players who do not wish to spend all day at their PC's a casual multiplayer experience.
Of course free online games such as MechQuest, AdventureQuest, DragonFable, ArchKnight and BattleOn.com are a step in the right direction for what online gaming should be about (if we are looking from a healthy perspective), they offer gamers a balanced dosage of online fun which don't require a lifelong commitment to progress and gain in game rewards. The total opposite would be games such as World of Warcraft which are designed to reward excessive amounts of game play.
The free games market will continue to its rapid growth in the foreseeable future and more developers will come into the market. Whether flash will remain the markets main publishing platform remains to be seen but for now it will keep its dominant position with all free online game developers using it. Fans can expect to find more elaborate free online flash games being introduced in the coming years as free games compete and very much encroach upon paid game audiences.
Many of the free online games mentioned above can all be played at Games Lunatic, including Ninjakiwi's popular monkey games.
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Top Ten Classic Video Games




Origins: Pong was based on a game called 'Tennis for Two' which was a simulation of a game of tennis on an oscilloscope. Physicist William Higinbotham, the designer, goes down in history as creating one of the first electronic games to use a graphical display.
The Concept: The game is intended to represent a game of Tennis or Table Tennis (Ping Pong). Each player has a bat; the bat can be moved vertically. The screen has two horizontal lines on the top and bottom of the screen. A ball is 'served' and moves towards one player - that player must move the bat so that the ball hits it. The ball rebounds and moves back the other way. Depending on where the ball hits the bat, the ball will move in different directions - should it hit one of the top or bottom lines, then it will bounce off. The idea is simply to make the other player miss the ball - thus scoring a point.
Game play: while it sounds utterly boring, the game play is actually very addictive. It is easy to play but very difficult to master, especially with faster ball speeds, and more acute angles of 'bounce'.
Nostalgia: for me this is the father of video games. Without Pong you probably wouldn't have video games - it started the craze that would continue grow and become a multi-billion dollar industry. I will always remember this game!
9. Frogger
Origins: this game was developed by Konami in 1981, and was the first game to introduce me to Sega. At the time it was very novel and introduced a new style of game.
The Concept: Easy - you want to walk from one side of the road to the other. Wait a minute - there's a lot of traffic; I better dodge the traffic. Phew Made it - hang on, who put that river there. Better jump on those turtles and logs and get to the other side - hang on that's a crocodile! AHHH! It sounds easy - the cars and logs are in horizontal rows, and the direction they move, the number of logs and cars, and the speed can vary. You have to move you frog up, down left and right, avoiding the cars, jumping on logs and avoiding nasty creatures and get home - do this several times and you move to the next level.
Game Play: Yet another simple concept that is amazingly addictive. This game relies on timing; you find yourself dinking in and out of traffic, and sometimes going nowhere. The graphics are poor, the sound is terrible, but the adrenalin really pumps as you try to avoid that very fast car, or the snake that is hunting you down!
Nostalgia: I love this game for many reasons. I played it for a long time, but never really became an expert - however, it was the first ever game I managed to reproduce using Basic on my ZX81 - I even sold about 50 copies in Germany!
8. Space Invaders
Origins: Tomohiro Nishikada, the designer of Space Invaders was inspired by Star Wars and War of the Worlds. He produced on of the first shooting video games and drew heavily from the playability of Breakout.
The Concept: aliens are invading the Earth in 'blocks' by moving down the screen gradually. As the intrepid savior of the Earth it's your task to use your solitary laser cannon, by moving horizontally, and zapping those dastardly aliens out of the sky. Luckily, you have four bases to hide behind - these eventually disintegrate, but they provide some protection from the alien's missiles.
Game Play: this is a very repetitive game, but highly addictive. Each wave starts a little closer to you, and moves a little fast - so every new wave is a harder challenge. The game involved a fair amount of strategy as well as good hand eye co-ordination.
Nostalgia: I wasted a lot of time playing this game. While originally simply green aliens attacked, some clever geek added color strips to the screen and the aliens magically changed color the lower they got - that was about as high tech as it got back in the days of monochrome video games!
7. Galaxians
Origins: Galaxians expanded on the Space Invaders theme by having aliens swoop down on the defender. It was one of the first games to have colored sprites.
Concept: Take Space Invaders, add some color, remove the bases and make some of the aliens swoop down at you and you have Galaxians. Essentially the concept is the same as Space Invaders, you're defending the world against alien invaders, but rather than the whole screen full of aliens moving down at you in a nice orderly fashion, you get groups of aliens swooping down in haphazard ways.
Game play: if you liked Space Invaders then you'll love this. The strategies are different, as you often have to avoid two or three different groups of alien 'swoopers' but if you can shoot them as they swoop, then you get some great bonus points. The game is difficult until you get used to some of the patterns
Nostalgia: this was one of the first games that I played on a desktop computer that was almost exactly like the arcade fame. I had an old Acorn Electron, and this game was almost perfect on this little machine. I miss my old Acorn Electron!
6. Defender
Origins: This game was created by Williams Electronics in 1980. The Game was designed by Eugen Jarvis, Sam Dicker, Paul Dussault and SLarry DeMar. It was one of the first games to feature complex controls, with five buttons and a joystick. While slow to catch on due to its difficulty, it still was a popular game.
Concept: Most of the shoot-em-up games of the era were horizontal shote-em-ups. This game changed the playing field by being a vertical shooter. Yet again aliens are intent of doing nasty things to earth - this time they are trying kidnap 10 humans. You are in charge of the sole defender and must kill the aliens before they kidnap the humans. You fly over a 'landscape' and can see your humans mulling around on the surface. The aliens appear and drop towards the humans - you can kill them at this point, but should they grab an alien, you must shoot the alien, and catch the human before the alien reaches the top of the screen.
Game play: This was a great game that was easy to play but tough to master. Shooting the aliens and catching the humans gave the best bonuses, and this formed a major part of the strategy. There were some different type of aliens that chased you making the game a lot more hectic than others; often it was just a relief to finish a level. While not as addictive as some, it did give a feeling of achievement when you reached a high score.
Nostalgia: I went on vacation with a friend for a week and we spent the entire week in the arcade playing this game and the number one game on my list (I won't reveal the name now!). It was one of the best memories of my teen years!
5. Missile Command
Origins: In July 1980, Atari published a revolutionary game. It didn't have a joystick, but had a ball that controlled an on screen cursor. It was programmed by Dave Theurer and licensed to Sega.
Concept: Those pesky aliens are getting smarter. Rather than sending space ships down to fight, they're hiding in deep space and sending a bunch of missiles to blow up the Earth's cities. This game was unique as it use a 'round' joystick. You used this to move to a point on the screen and then fire a missile into this spot - the culminating explosion would destroy any missiles that hit the 'cloud'. The missiles were essentially lines that moved down from the top of the screen at varying angles and speeds - some of them would split into multiple 'missiles' half way down.
Game play: this is a very strategic game. Placing your bombs in the right place and timing them right could essentially clear the alien missiles quickly and easily. As the game move on you found yourself spinning the wheel frantically trying to get the bombs in the right place. This game was adrenalin pumping fun - sometimes you seemed to be up against impossible odds and yet you'd breath a sigh of relief when one city survived.
Nostalgia: this was one of the first games I played on a table top machine. While these didn't really catch on, it was still fun to be able to put a can of soda down while you played!
4. Breakout
Origin: This game was heavily inspired by Pong. It was created in 1976 by Atari, with Nolan Busnell and Stew Bristow being the key designers. It's probably one of the most cloned games ever, even today there are new games based on the same theme coming out. Apparently the Apple II computer was inspired by this game - wow where would Steve Jobs be now without Breakout.
Concept: The idea is simple - you have a bat at the bottom of the screen that can move back and forth. Above you is a wall of bricks. A ball will move from your bat - every time it collides with a brick, the brick disappears and the ball bounce back at you. Your task is simple - stop the ball going off the bottom of the screen by placing your bat in the way and bouncing the ball back at the wall - you also have to remove all the bricks in the wall to progress to the next level!
Game play: this is a fairly difficult game to master. As the bricks get lower each level and the ball speed increases, it becomes more and more difficult to 'break out'. Also, sometimes the angle that the ball comes off the bat is so acute that it is very difficult to judge where the ball will bounce! It's one of those games where you just keep on saying 'just one more game' and before you know it five hours have passed.
Nostalgia: when I lived in Wales we had a little utility room that housed books and my little ZX Spectrum - I used to spend hours playing this game as my Father sat and studied. It was like a male bonding session!
3. Hang On
Origin: This game was released in 1985 and was developed by Sega. It was one of the first '3D' racing games and one of the first to introduce a 'realistic' aid to playing the game - that it a larger replica motorcycle style cabinet, with speedo, brakes and a throttle. This game became the benchmark for future racing games and lead to the highly praised Out Run series. The game cleverly used 'billboards' and trees to give you the feel that you were moving at high speed.
Concept: You are a motorcycle racer - you sit on top of a bike and have to race around a 3d race track, overtaking other riders and reaching certain checkpoints within a time limit. The game featuring different places and conditions (such as night).
Game play: Yet another easy game to play but very difficult to master. Timing the turns was essential, especially if other bikers got in the way. Each slight touch of another bike, or crash into a barrier slowed you down and made it harder to reach the checkpoint in time. The awesome graphics (for the time) made this game pleasurable to play as you really felt you were in a race. It is another game that kept you coming back for more.
Nostalgia: As a kid I always wanted a real motorbike, so this gave me a feeling that I actually had one. I was very good at this game (an d Pole Position) and constantly had my name on the high score table - it's perhaps the only game I could truly say I was a master.
2. Pacman
Origin: Developed by Toru Iwatani, and programmed by Hideyuki Moakajima San, this game came out in mid 1980. The name is derived from a phrase that relates to the sound when your mouth opens and closes (allegedly). Namco produced the game, but it really took off in America when Midway released it.
Concept: You are Pacman and you are very hungry. You find a maze full of 'dots' and zip around eating them. Unfortunately there's some ghosts who aren't too happy about this and they will chase you and eat you - but hey, there's some really big dots that give you the power to banish the ghosts back to their central cage. The maze is complex, filling up the whole screen, but there are no dead ends - there's also a passage way between each side of the screen. In the center, is the cage that holds the ghosts - occasionally bonus fruit appear next to the cage. You essentially have to eat all the dots in order to progress.
Game play: This is a simple concept, but with pretty decent graphics and an addictive tune it became a huge success. There is a lot of strategy to the game - each ghost follows a set pattern (although eventually they'll forget this and follow you) - in fact there are books dedicated on the best route to avoiding the ghosts. The game gets harder as you go, with the ghosts speeding up and getting smarter.
Nostalgia: there's something about the music in this game that is just so catching -even as I write it I can hear it in my mind. It's one of the first games that I can remember using music as a major selling point. I wasted many hours playing this game, and although I was never great I always had fun trying to devise new routes. It is also probably my most successful programming achievement - I designed a version of this for the Acorn Atom and I actually sold a couple of hundred copies (again in Germany) - I am proud that as a twelve year old, I was able to use logic and programming skills and make some money doing it.
1. Asteroids
Origin: It's truly amazing to think that this game was first released in 1979 - I've been playing it for 30 years now! Developed by Atari and designed by Lyle Rains and Ed Logg, the game cleverly used vector graphics and real inertia physics to convert a simple concept into a classic game.
Concept: Your little space ship has strayed into an asteroid belt. With the use of thrusters, a trusty laser cannon and a hyperspace unit, you must move your spaceship in all directions over the screen and avoid the asteroids. You can go anywhere on the screen and even going off the edge is OK - it just happens to be a wrap around universe. The asteroids come at you from all angles. Initially they are large, and are fairly slow. Once hit they split into smaller asteroids, and these smaller asteroids split again - the smaller the asteroid the faster it goes. Occasionally a nasty alien ship will appear and start firing at you - he'll occasionally hit the asteroids and split them. The idea of the game is simple - destroy all the asteroids without colliding into them or getting shot by an alien.
Game play: Wow what can I say. To really succeed at this game you have to use strategy - firing at all asteroids will fill the screen with a lot of small fast moving asteroids, making it difficult to avoid collisions. Therefore the game required that you pick off one asteroid at a time, and then deal with the smaller asteroids. While doing this, you also had to maneuver gingerly; with real inertia, you often found yourself drifting without realizing it and suddenly you'd be in the middle of four or five asteroids.
Nostalgia: this is one of the only games that I still play today. Whether it's the 'Buck Rogers' in me, or I just like the challenge I don't know! You'd think that after 30 years of playing I'd either master the game or get bored; somehow neither has happened - I can sometimes get a mega score, but usually I'm just average. I guess I like the fact that it makes me think and keeps my hand-eye co-ordination in tip top condition! Now if only I could get all that money that I pushed into the asteroids machine back - I'd be very rich!
To play some of these games for free go to my website:www.squidoo.com/TopTenVideoGames
http://www.squidoo.com/SimonCook
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